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3ds max fbx not exporting animations unity
3ds max fbx not exporting animations unity










3ds max fbx not exporting animations unity

do the same for all your targets, so you have them all as a mesh Set your first target in Morpher to 0% and now set the second to 100% Tools > Snapshot, rename copied mesh to your Target Name Select Morpher and set your first target to 100% (You need to retrieve your target shapes

3ds max fbx not exporting animations unity

To fix your mesh, from your skinning bind pose Once you're done with the following steps you can reload the animation on your fixed file. You'll need your master scene, where you have the mesh and bones in the Skinning pose.įrom your animation scene, that you provided, select bones and use the Animation > Save Animation In the attached video you'll see steps to do to get all fixed. The mesh pivot should be centered in x and y and z should be on ground, between the feet. The mesh should not be animated in rotation

3ds max fbx not exporting animations unity

Unfortunately I do not have the original skinning pose in your scene, so harder to fix. I've loaded your scene and saw a few problems in there.












3ds max fbx not exporting animations unity